The final arena design that I did for the Muspelheim trials. In this image the focus was to incorporate a lot of movement and natural chaos into the design. Large billowing pillars of smoke, swirling embers dusting the sky and lava streams carving a path through metal and rock were the elements that I used to clearly convey the chaotic beauty of this realm.
Muspelheim is the land ruled by Surtr, a powerful fire Jötunn. Surtr's realm is in constant chaos and change. I really wanted to capture movement and chaos so I leaned heavily on several visual elements that were constantly in motion. This included large billows of smoke, pouring lava and embers.